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Computer Wolfpack is an historical simulation of the furious convoy battles of February-May 1943 in which the U-boats' defeat marked the turning point in the Battle of the Atlantic. Utilizing a solitaire game system, the Wolfpack player (representing the German U-boat Command) has to disrupt the vital Allied sea communications by sinking the largest possible volume of Allied merchant tonnage while conserving his U-boat forces to the greatest possible degree. Hindering the player, the Allied anti-submarine forces defend the convoys according to a complete set of solitaire rules. Four scenarios simulate the U-boat war throughout the climatic campaign of early 1943.
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