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2010 Games, Books & Kits

1. Hurtgen: Hell's Forest (WAR system). A prequel and addition to the Wacht am Rhein game, which can be played alone or as part of expanded WAR scenarios. Includes scenarios for September, October, and November plus a campaign game. Two maps, seven counter-sheets. Joe Youst. Est. Retail $140 (Est. Pledge $105).

2. Wacht am Rhein (second printing). The first print run of Wacht am Rhein sold out in just one year; so we decided to do an updated edition. This edition will include updated rules and counters, and will mate with Hurtgen Forest for an expanded look at the Battle of the Bulge. Four maps, 10 counter sheets. Joe Youst. Est. retail $200 (Est. Pledge $150).

3. Storm of Steel Expansion Kit. This includes an additional counter-sheet with iconic naval counters and other variant counters. Also included are updated rules and charts, plus new logs for tracking mobilization, plus a CD with additional player aids that can be printed as an Excel spreadsheet to track mobilization points. Bob Medrow and Doc. Est. Retail: $30 (Special Pledge Pricing $15).

4. Crowns in the Gutter analyzes the Great War strategic decisions, campaigns, weapons, tactical innovations and other factors. For example, the book looks at how Germany's unrestricted submarine warfare may have hurt Germany more than Great Britain. The book also provides interesting speculation on how the Central Powers might have won the war in 1918. Ted Racier. Est. Retail: $35 (Est. Pledge $28).

5. With Custer at the Death: A Tactical Analysis of the Battle of the Little Bighorn. This book, with over 30 maps, presents exactly what its promises: a detailed, minute-by-minute tactical analysis of "Custer's Last Stand." Though it's one of the most famous engagements in all of US history, few realize it was actually a long battle, filled with purposeful maneuver by both sides, which was fought over the course of seven hours across an area of more than 23 square miles. Drawing on every survivor account—Indian as well as those of the Reno/Benteen command—the author has compiled a sweeping, entertaining and informative study unlike anything that's appeared before in the immense field of "Custeriana." Robert F. Burke. Est. Retail: $35 (Est. Pledge $28).

Possible Excalibre Games for 2010

6. Battle for Stalingrad (SPI/Excalibre) will be a graphics and errata update, plus some additional material compiled and developed by Don Johnson. One map, two counter sheets. Est. retail $56 (Est. Pledge $42).

7. The Conquerors (SPI update/Excalibre) covers the campaigns of Alexander the Great and Rome's Second Macedonian War. Two maps and four counter- sheets (Est. Retail: $80; Est. Pledge: $60).

8. A Mighty Fortress (SPI update/Excalibre) is a two-to-six-player game of military and diplomatic conflict during the Reformation (1532-1555). The update focuses on graphics and rules modernization: one map, one counter-sheet (Est. Retail: $48; Est. Pledge: $36).

9. Ancient Conquest (Excalibre) is a one-to-four-player game of the ancient epoch up until the Persian and Peloponnesian wars. Battle with Egypt, Medes, Arameans, Urartu, Assyria, Mitanni, Lysdians, Hittites, Elamites, Jews, Cimmerians, Caldeans, Kassites, Phyrgains and other ancient peoples. The update focuses on graphics and rules modernization: one map, one counter- sheet (Est. Retail: $48; Est. Pledge: $36).

Ancient

10. Art of Siege Quad (SPI update/Excalibre) includes four siege games: Acre, Tyre, Constantinople and Lille. This would include an update of the graphics, plus the naval variant for Constantinople (Est. Retail: $120; Est. Pledge: $90).

11. Barbarian, Kingdom & Empire (Excalibre) is a one-to-six-player game that includes scenarios for the fall of the Roman Empire, Alexander the Great, Roman Expansion, Western and Eastern Roman Empires, Byzantine, Viking, Magyar, and Saracen wars. The game depicts the transition from nomadic tribes to settled kingdoms to vigorous empires and their decline. The update will focus on the graphics of the one map and two counter sheets (Est. Retail: $56; Est. Pledge: $42).

12. Raiders & Traders (Excalibre/New!). A beautiful game of Heroic Greece that combines war with economics, godly intervention, oracles and dynastic diplomacy. Sacrificing to the gods or consulting the oracle can help or hinder you in war or trade. Your nation has a ruling dynasty, and if you have daughters and sons to marry, the more power to you. One can even mount a raid on another player in order to kidnap his daughter. Combat is simple. The update will focus on the graphics of the one map and two counter-sheets (Est. Retail: $56; Est. Pledge: $42).

13. Ancient Conquest 2 (Excalibre/New!) is a multi-player game of ancient warfare in the Near East from 1500 to 320 BC. Each player controls multiple nations, and each scores points for achieving historical objectives (Britannia-style). One map, one-and-a-half counter-sheets (Est. Retail: $52; Est. Pledge: $39).

14. Rome and the Barbarians is a grand-strategic-level, Krieg! style game covering the era of Rome's expansion and later decline from 300 BC to AD 500. The game centers on the Roman wars with Barbarians and civilized nations, from the time of Rome's consolidation of the Italian peninsula through its expansion as a republic and empire, to the fall of Rome at the hands of the Barbarians. Multi-step legion and infantry units are built by adding together basic one-step infantry units. Many special units exist, including: cavalry, heavy cavalry, siege, fortress, entrenched camps, archers and naval. A basic turn represents 25 years, but periodic "Leader Turns," dominated by "great leaders," compress turns into five-year periods.

Strategy cards provide replacement steps, units, leaders, markers and political events. They may result in conflict between Rome and other factions, as well as unintended political, economic and social events, including the possibility of civil war. Rome's ability to create a road network determines both supply and movement. The success of Rome's control of the map, compared with the Barbarian player's ability to challenge that expansion, determines the winner.
Maps cover Europe from Britain to the northern coast of Africa, and from Spain to Parthia. Pieces represent great leaders, infantry, legions, and cavalry, as well as an assortment of markers and strategy cards. Two maps, two counter-sheets, one deck of 110 cards. Barry Altshuler. Est. Retail: $120 (Est. Pledge $90).

Gunpowder & Americana

15. Nelson's Victory: The Royal Navy at War, 1793-1805. The Anglo-French naval struggle combining elements of SPI's CA, TAHGC's War at Sea and XTR's Red Sky Morning. The map will cover from the Caribbean to the Eastern Mediterranean. Combat will use an evolution of WaS's and CA's simple systems, with modifications to account for the tactics of the age of sail. Annual game turns are driven by RSM's system of impulses that shift unpredictably from player to player, depicting the uncertainties of the era's naval warfare. Three large-size counter-sheets (528) will depict the ships-of-the-line (64 guns and up) of 11 navies, plus a sheet of markers. Ty Bomba. (Est. retail: $64; est. pledge: $48).

16. Wellington's Victory (NEW!). An update of the SPI classic grand-tactical simulation of the Battle of Waterloo. It will include an updated system to address the problems of the original edition. Four maps, 10 counter-sheets. Est. retail $200 (Est. Pledge $150).

17. Alamo to Appomattox (title change from Glory). Development has started on this unique ACW game. First, A2A is a grand-strategy game of the American Civil War in the style of Krieg! Maps of the Eastern and Western Theaters include terrain, strategic objectives, roads/rail, naval zones, navigable and un-navigable rivers, cities and locales, supply centers and other features. Counters represent corps and armies. Cards provide strategic, political and economic direction for each side. Strategies are many and varied, but the ultimate goal is to demoralize the opposing faction's population through military, economic and political victories while sustaining your own population's will to fight. The players each choose a strategy card and an addendum card before each new season, and each may opt to play an additional card as a diplomatic response to certain events. The cards lead to new military units, leaders and replacement steps, and result in socio-economic and political events. The events include the Emancipation Proclamation, the elections of 1862 and 1864, and possible intervention by European nations. Events are often double-edged, providing a military advantage while negatively affecting the popular will to fight. In addition, both sides may attempt to develop and manufacture new technologies, both historical and speculative, such as ironclads, submarines, torpedoes, observation balloons, repeating rifles and Gatling guns. Both sides can introduce espionage and sabotage, which can have many unexpected consequences, including assassination. Scenarios are included for each year as well as for the entire war.

  Beyond the ACW proper, there are two introductory scenarios: Alamo, a mini-game of the War for Texas Independence, and Manifest Destiny, a Mexican-American War mini-game. Those short scenarios will give new players an excellent place to start, and veteran players will have two scenarios that can be finished in an evening. In addition there's Crisis & Compromise, a card game of the period from the end of the Mexican-American War to the start of the Civil War. Though little combat occurs, the card play covers the inspiring events, leaders and regional positions (Border States) that affect the allegiance of states and the ability of military leaders at the start of the Civil War. Crisis & Compromise can be played alone or used to create three alternative starting times for the ACW as well as different strategic situations. Three maps, 560 small counters, 220 cards. Barry Altshuler. Est. Retail: $160 (Est. Pledge $120).
WW1/Early 20th Century

18. Grand Campaign (SPW) covers the strategic and production aspects of Der Weltkrieg Series for WWI and completes the series. Dave Schroeder. Est. Retail: $80 (Est. Pledge $60).

19. First World War (NEW!/SPI Update) covers all of World War I at division-level. This project will update the original SPI module for War in Europe to a stand-alone game. Emphasis will still follow the War in Europe model, with ease of play primary, but will now also include naval warfare, air operations, guerrillas and more. Nine maps, 16 counter-sheets. Est. Retail $300 (Est. Pledge $225).

20. Flight of the Goeben (NEW!/Excalibre/SPI update) is an update of the classic SPI game of the WWI Mediterranean chase to sink the German cruiser. One map, one counter-sheet. (Est. Retail: $40, Est. Pledge: $30).

World War II Global & Theater-wide

21. Board War in Europe (SPI). An update that will bring this game into the 21st century hobby's state of the art. Not a replacement for prior editions, but a focused update to improve the dynamics of the game, decrease the predictability of play, and improve the historicity. Nine maps, 16 counter-sheets. Est. Price: $320 (Est. Pledge $240).

22. Global War: The Sun and the Swastika (SPI). All of WW II in one game! Global War has received an extensive update and remake, with scenarios for Europe, the Pacific and the whole war. Event cards have been added to spice up the action and make every game different. Four counter-sheets, three maps and 330 cards. Est. Retail $180 (Est. Pledge $135).

23. Battle for Germany Deluxe (NEW!). This expands the scope of the original Battle for Germany to a smallish monster game covering everything from June 44 to the end of the war in Europe. As in the mini-game original, one player controls the Soviets and the west front Germans; the other controls the Allies and the east front Germans. Division-and-corps-level. Three maps, four counter-sheets. Ty Bomba. Est. Retail $80 (Est. Pledge: $60).
ETO/PTO Series

24. Advanced ETO (2nd edition) will be a thorough update of the popular AETO, with new graphics and artwork (a whole new look, plus all incorporated errata, and an overall improvement to the artwork design style). AETO2 will feature an improved map set, updated OOB cards, streamlined rules, plus the complete AOI add-on. Also, AETO2 will be fully compatible with APTO for a full global combined game also encompassing the entire decade leading up to the war, from 1935 to 1945. Three maps, 10 counter-sheets (2,800 counters). Eric Harvey. Est. Price: $200 (Est. Pledge $150).

Krieg Series (Note also #14 and #17 use Krieg-inspired systems)

25. Dai Senso: Axis Empires. At last, the popular Totaler Krieg system travels to the Pacific. Dai Senso is the long-awaited game on the war against Japan. It can be linked with Totaler Krieg: Axis Empires to play all of WW2, from the 1937 China Incident to the 1945 A-bombs and beyond. Dai Senso takes a different look at the Pacific Theater. Other games focus on the war's air-naval operations from 1941 on. In the Krieg system, those battles are handled abstractly, which leaves Dai Senso free to focus on the strategic decisions and historical alternatives. What if the 1937 China Incident hadn't become a full-scale war? What if Japan renewed its treaty with Britain? What if the 1939 border clashes with Russia had led to war? What if the war in Europe had unfolded differently? Now you can explore all those questions and more. Starting in the spring of 1937, when Japan was the first great power to emerge fit to fight from the Great Depression, the land of the rising sun faces many crucial decisions for achieving Hakko Ichiu (Japanese world domination). As the Japanese government goes through internal struggles, supporting alternative military and political solutions, the single end goal must remain the same: Japanese supremacy in Asia and the Pacific. DS will have two maps, 560 counters, 220 option cards, charts, and that familiar TK design simplicity. Alan Emrich, Thomas Prowell, Sal Vasta, et al. Est. Retail $140 (Est. Pledge $105).

26. Totaler Krieg: Axis Empires. This third edition has been expanded even more, to give players more options to let them explore the critical pre-war period from 1937 to '39; and, most intriguingly, to link up with its new Pacific brother game Dai Senso: Axis Empires, for a look at all of WW2, in a way only the wild and unpredictable Krieg system can provide. What would have happened if the Republicans had won the Spanish Civil War? What if Germany and Russia hadn't signed their pact; if France had modernized its army instead of building the Maginot Line; if Japan had attacked Russia in 1941? You can explore all of those questions and more. TK:AE will have two maps, 840 counters, 220 option cards, charts, and that familiar Krieg design simplicity. Alan Emrich, Thomas Prowell, Sal Vasta, et al. Est. Retail $140 (Est. Pledge $105)
.
WW2 Eastern Front

27. Operation Typhoon (SPI). Some minor design changes and a graphics to update for this monster, or flip it over Ty Bomba's Drive on Stalingrad system. (Those pledging will get to decide which system when the proposal makes the top 10 list.) Three maps, three counter-sheets. Est. Retail: $80 (Est. Pledge $60).

28. Barbarossa Deluxe (NEW!). This would be the ultimate boxed upgrade of the Barbarossa game that appeared in World at War's first issue. There will be two extra-large-hex maps, along with 352 large-size (5/8") NATO-style counters. The extra counter space will be filled with add-on counters (German fortress city garrisons, Soviet artillery corps, etc.), an optional add-on air combat system, and control markers. New historical short scenarios would have start dates of June 42, July '43, June '44 and Dec '44. A May '41 "Stalin Strikes First" alternative history scenario would also be included. Ty Bomba, Est. Retail: $60 (Est. Pledge $45).

29. Zhukov's Offensive (NEW!). The 1942 Soviet offensive aimed at destroying the German 9th Army at Rzhev. This game would use the DG Cobra system. Map scale would be two-to-three miles per hex, with game turns each representing two days. Two maps, three counter-sheets. Joe Youst Est. Retail: $68 (Est. Pledge $51).

WW2 Western Front

30. Atlantic Wall (SPI). The new Wacht am Rhein system will be applied to the update of this game. The original game is also being expanded to include Operations Cobra and Goodwood, as well as several smaller scenarios. Six maps, 16 counter-sheets. Joe Youst. Est. Retail: $280 (Est. Pledge $210).
31. Wacht am Rhein & Hurtgen Player's Guide (NEW!). This guide will have four in-depth articles for strategy in these two games, plus sidebars on tactics and designer insights. It will also include additional scenarios and counters to extend the start of the Hurtgen September Scenario into the Ardennes, the Wacht scenario to include the northern elements, and an alternative Wacht scenario. One counter-sheet, charts, and an 80-page booklet. Est. Retail: $40 (Est. Pledge: $30).

32. Decision in France (NEW!/Excalibre). This game covers the post-invasion period of the Normandy campaign, from 25 June to the first week of September 1944. One turn represents three days; each hex is 8.5 miles; units are divisions. This is an update of the Rhino Games edition. One map, 420 counters. Mark Simonitch. (Est. Retail: $40, Est. Pledge: $30).

WW2 Mediterranean

33. Med War. S&T's Italian Campaign updated and remade with new graphics and a comprehensive redevelopment and editing of the rules. Scenarios include Sicily, Salerno, Anzio, and the whole campaign, with alternative invasion sites to explore. Four maps, four counter-sheets. John Schettler. Est. Retail $120 (Est. Pledge $90).

34. Mare Nostrum. A mini-monster boxed game covering WWII in the Mediterranean, focusing on sea and air power, from Italy's entry to the fall of Tunisia. Each ship, down to individual destroyers, is represented by its own counter, as are all aircraft squadrons, etc. Ground units are represented as divisions and brigades. The campaign game will take most gamers months to play, but short scenarios will also be included. Two large-hex mapsheets and eight counter-sheets. Mike Bennighof. Est. Retail: $120 (Est. Pledge $90).

35. Hitler Moves South. An alternative history for 1941-42, based on the Axis focusing on clearing the Mediterranean and forcing the British out of the war while building up to invade Russia in 1943. Spain and Turkey may join the Axis or the Allies, depending on events and circumstances, and Russia might attack at any time. Two maps, three counter-sheets. Est. Retail $68 (Est. Pledge $51).

36. Campaign for North Africa (SPI). This nearly unplayable monster game will get a fix for its air system, and streamlined logistics and asset assignment, to make this the ultimate North Africa game. Est. Retail $200 (Est. Pledge $150).

37. Desert Fox Deluxe (SPI). Adds the Torch landings on a third map to the original Desert Fox/Trail of the Fox games. Orders of battle will be recompiled with new data. Three maps, two counter-sheets. Ulrich Blennemann. Est. Retail $72 (Est. Pledge $54).

38. Anzio Beachhead (NEW!). A battalion-level look at the initial Allied landings and the German counterattack using the DG Wacht system. Map scale would be either one mile or two kilometers per hex. Two maps, three counter-sheets. Joe Youst. Est. Retail: $68 (Est. Pledge $51).

39. Breaking the Gustav Line (NEW!). A regiment/division-level game using the DG Cobra system covering the battles for Cassino and the Anzio landings (along with the Allied attempt to link up and take Rome). Turns would be three days, with periods of inactivity being telescoped. Two maps, three counter-sheets. Joe Youst. Est. Retail: $65 (Est. Pledge $49).

WWII Pacific

40. D-Day at Tarawa. Based on John Butterfield's groundbreaking D-Day at Omaha Beach system, this solitaire game presents the critical days of fighting at platoon and company scale. You command the invading American forces against dug-in Japanese defenders, which are controlled by the game system. Tarawa covers the landings on Betio Island in November 1943, and the operations of the US 2nd Marine and 27th Infantry Divisions to clear it – the first heavily contested landing of the Pacific War. The battle for the tiny Island raged for four days and, when it was finally over, less than 200 of the 5,000 Japanese defenders remained alive. One map, two counter-sheets and 55 cards. Est. Retail $60 (Est. Pledge $45).

41. D-Day at Peleliu focuses on the landings by the US 1st Marine Division in September 1944, and the bitter two-day struggle to capture the airfield on the southern end of the island. A longer campaign scenario allows the player to extend the action to the rugged terrain of "Bloody Nose Ridge."  Opposed by the reinforced Japanese 14th Infantry Division, the battle resulted in the highest US casualty rate of any in the Pacific war. Like D-Day at Omaha Beach, both new games feature landing hazards, variable enemy positions, fields of fire encoded onto the map, US weapon types versus Japanese defensive preparations, and a random-event-driven narrative. Plus new features unique to the Pacific Theater, such as: US naval and aerial bombardment, flamethrowers, offshore reefs and defensive positions, Japanese tank attacks, tunnel network movement and Banzai charges. One map, one counter-sheet and 55 cards. Est. Retail $52 (Est. Pledge $39).

Modern

42. Vietnam. Players would choose campaign cards that would generate reinforcements and political events. The cards would replace the complex political rules often required to simulate the Vietnam War. Players can choose different levels of escalation that will generate different levels of forces, at a trade-off in political support and military efficiency. The Communist player could choose between low-level terrorism, mid-level guerrilla warfare, or a full scale Tet-style offensive. The Allied player could choose to intervene with just US special forces, or mobilize for an all-or-nothing invasion of Communist sanctuaries in Laos and Cambodia. Units will be brigades/regiments and divisions/Viet Cong fronts, rated for their conventional and unconventional capabilities. The map will cover all of Indochina. A semi-abstract system will model air operations. Two maps, three counter-sheets, 220 cards. Joseph Miranda. Est. Retail: $100. (Est. Pledge $75).

43. Battle for South Vietnam: 1964-75 is a two-player card-driven strategy game covering the war in Indochina from the time of the first US direct involvement until the fall of Saigon. The map covers the entirety of South Vietnam, as well as border regions of neighboring countries. Combat counters represent Allied and Communist forces on the regimental-divisional level, and a Support Point Track abstractly indicates the level of artillery and air support available. The goal as the Allied player is to prevent the fall of South Vietnam without losing excessive prestige and support within the world community, while the goal of the Communist player is to end US involvement as soon as possible, so he may face and defeat South Vietnam alone. BSVN is fast-paced with a great deal of tension, options and decision-making. One map, one sheet of large counters, 110 cards. Stephen van Hoak. Est. Retail: $60 (Est. Pledge $45).

44. Insurgency covers the first two years in Iraq following the ground campaign, as the American-led Coalition attempts to quell armed Iraqi resistance. American, British and multi-national military units are presented at brigade level. Insurgency combines stratagems, a hexagonal map, and a unique city grid system to highlight the importance of urban centers in the uprising. The Coalition player can invest resources in troop increases, infrastructure rebuilding, or he can act to reach for political solutions. The Insurgent player seeks to ally guerilla factions while waging a war of attrition on Coalition forces. Each play of the game is unpredictable, and it explores numerous scenarios with the introduction of randomly drawn stratagems. George Carter. Est. Retail: $60. (Est. Pledge $45).

45. Red Dragon Rising Deluxe. An expansion of the issue game in S&T #250, it will include the original game plus all updates, and an expansion game (Southern Empires Rising) covering the Indian Ocean and Middle East. It will, in fact, be two games, playable separately or together as a combined mini-monster game. There will be new scenarios, new variants and new units. The timeframe will be extended to include scenarios taking place in 2011, 2015 and 2020. There will be scenarios for a general Middle East war, Iran and the Gulf States, a Fifth Indo-Pakistani war, and an India-China War. Provisions for other power intervention will be an important part of the game. Two maps, two counter-sheets. Bruce Costello. Est. Retail: $60. (Est. Pledge $45).

Strategy & Tactics Press Books

46. The Devil's Due: Hitler's Strategic Decisions in WW2 uses new data made available since the end of the Cold War, as well as the analytical techniques developed in wargaming. For example, a close study of the Stalingrad campaign reveals Axis forces actually outnumbered those of the Soviets, and it was superior Red Army operational art that won. The book also provides some interesting speculation on how the Germans could've gained a victory in 1943, had they concentrated against the Western Allies instead of in the east. There are also new evaluations of various aspects of Hitler's military leadership, Allied grand strategy, and the impact of secret weapons. Joseph Miranda. Est. Retail: $35 (Est. Pledge $28).

47. Barbarossa. Ty Bomba analyzes the decisions that shaped the first 18 months of the Eastern Front. Major what-if possibilities are reviewed, including an earlier start to the campaign, an earlier drive to capture Moscow, a Soviet first strike, and alternative plans for the 1942 campaign. Est. Retail: $35 (Est. Pledge $28).

48. Joint Warfare is an analysis of the history and practice of joint operations: the integration of all military forces into a single instrument of warfare. The book will include several historical case studies, such as the Roman use of combined land-naval forces, the Guadalcanal campaign in World War II, the US SEALORDS campaign in the Mekong Delta, and current operations in the Middle East. The book will look at land, sea and air forces, as well as special operations forces and other instruments of national power. One aspect will be the development of "bottom-up" joint operations, in which low-level commanders work out their own command relationships, as opposed to "top-down" situations. The book will include numerous maps and orders of battle. Joseph Miranda. Est. Retail: $35 (Est. Pledge $28).

49. High Ground: The Art of Using Terrain in Battle. Each chapter focuses on one battle (not necessarily from any particular era) in which a single piece of terrain had an impact, for example: high ground for observation, high ground as psychology (the Pratzen at Austerlitz), a river as a curtain of maneuver, etc. In some cases the terrain surprises both sides, in others one commander makes a conscious decision to use it. Chris Perello. Est. Retail: $35 (Est. Pledge $28).

50. Logistics. "Amateurs study Tactics, Professionals study Logistics". This book would take a professional in-depth look at several campaigns throughout military history to examine the effects of logistics on the campaigns and outcomes. Chapters will include everything from Alexander's vast campaigns to recent conflicts such as Desert Storm. Chris Perello. Est. Retail: $35 (Est. Pledge $28).

Science-Fiction

51. Free Mars (SPI). From the colonies of Mars to the orbital stations of Earth and on to the outposts on Jupiter, the cry is heard: "Free Mars!" This is a science fiction wargame of revolt across the solar system in the late 21st century. Earth's colonies are rising against an oppressive Terran Federation. The system is based on SPI's Battlefleet Mars, but with additional forces and units representing several types of spaceships, ground units and special forces. Special weapons include artificial intelligence missiles, cybernetic attack, and enhancement of human soldiers via nano-tech. Cards representing the various military, political and economic groups maneuvering for power are included. The map shows the solar system out to Jupiter, with displays for each planet. Joseph Miranda. Est. Retail $80 (Est. Pledge $60).

52. Starforce Trilogy (SPI NEW!). A deluxe version of the SPI science fiction opus: Star Force, Star Soldier, Outreach—three games covering interstellar warfare on the strategic, tactical and galactic scales. The system is based on psionically crewed starships that can teleport instantaneously. Games will include a new module simulating differing alien psychologies and providing advanced ships systems. Est. Retail: $120 (Est. Pledge: $90).

Folio Series

These are updates or new scenarios based on the classic SPI folio/quad-game series. Each game has a 22x17" map and 80 or 100 counters. Most will be priced at $19.95.

The Blue & Gray classics are being updated with a slight change of scale to 352 yards per hex, an updated game system that treats unit differences more accurately, and a combat system that includes step losses.

53. Chickamauga has been updated to reflect the actual historical deployments and objectives.

54. Shiloh.

55. Glendale. A complete update of the Frayser's Farm scenario.

56. Stone's River. A new scenario.

The Napoleon at War classics are being updated to a brigade-level system with artillery largely in separate units.

57. Marengo

58. Leipzig. A full-size map and 280 brigade-level units.

59. Intentionally Left Blank

The Battles of the Ancient World system is largely unchanged from the 1990s series, but ii also includes a new scenario.

60. Marathon

61. Zama

62. Chalons. New scenario.

The 20th Century system is updated to include reduced unit strengths, a new CRT, and new artillery units for greater historical fell.

63. Arnhem

64. Bastonge

65. Aachen. A new scenario with 160 counters.

66. Crusader

67. Cauldron

68. Kasserine

69. Saipan

70. Naktong Bulge. New scenario from the Korean War.

71. Golan


72. Kashmir. New scenario from the Indo-Pakistani War.

73. DMZ. New scenario on the current situation in Korea.

74. Patton's First Victory: Tunisia. An all new introductory game with a 17x11" map, 100 counters and four pages of rules.

Computer Games.

These are conversions of existing or future board games. Most will be based on magazine formats of one to two maps, and will retail at $20 to $30. Larger games, or games with AI, will retail higher.

75. Barbarossa (World at War #1)

76. Solomons Campaign (WaW #2)

77. USAAF (WaW #4)

78. Finnish Front (WaW #5)

79. Greater East Asia War (WaW #6)

80. Operation Cobra (S&T #251)

81. Drive on Kursk (S&T #253)

82. Drive on Moscow (S&T #244)

83. Drive on Stalingrad

84. Blue & Grey series (all quads and folios)

85. Napoleon's Last Battles

86. Napoleon at War Quad

87. Westwall Quad

88. North Africa Quad

89. Island War Quad

90. Battles of the Ancient World

91. Modern Battles Quad

92. Moscow Campaign

93. Turning Point Stalingrad

94. Invasion: America

95. War Between the States

96. Red Dragon Rising (S&T #250)

97. Bulge (WaW #3)

98. Destruction of Army Group Center (WaW #9)

Computer Games with AI opponent or solitaire system

99. First Blood: Second Marne (S&T #249)

100. RAF Deluxe

101. D-Day at Omaha Beach

102. Struggle for the Galactic Empire

103. Operation Olympic

104. Operation Coronet. New scenario.

105. Leningrad '41

106. Fall of Rome

107. Coral Sea (WaW #10)

108. Lost Battalions (S&T #222)

109. Operation Jubilee (S&T #265)

110. Nine Navies War

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