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Ironclads (2nd ed) - $46.
This is a tactical level, simultaneous movement game of ship to ship combat in the American Civil War. Players move one or more of over 130 counters that represent individual ships over a large four piece
geomorphic mapboard as they attempt to outmaneuver and outshoot their opponents. Ship specification cards give such vital information as the number, size location and play of individual guns that are fired separately using specific range
and penetration tables for each weapon. The cards also contains target information for such areas as: armor, siding, decking, smoke stack, hull, pilot house, waterline, crew and gun hits. Other unit counters include five individual forts,
floating batteries, mines, torpedoes, booms, piles, heavy obstructions, fires, damaged ships and much more. Scale: One hex equals 100 yards. One ship per counter.
Components:
42 x 27.5 inch map
300 diecut counters
log sheet
charts and tables
two dice
rulebook with basic and optional rules
Number of players: 1 to 8
Playing time: 1-3 hours
Ironclads Expansion Kit - $36.
This is an expansion kit for the Ironclads tactical level game of naval combat in the period 1860-67. It features the ironclads of the major European powers, The Battle of Lissa in 1867, Farragut at New Orleans in 1862, the
Chilean-Peruvian War of 1879, and the 1866 Battle of Helgoland.
This is not a complete game by itself. It is intended to be integrated with the Ironclads parent game. Rules cover: forts, mines, spar torpedoes, aimed gunfire combat, boarding melee, sharpshooters, ammunition types, increased powder
charges, increased grape shot loads, entrenchments, fire rafts,
grappling, heavy booms, light hulks, electric torpedoes, mortar schooners, super heavy vessels as well as the transport and combat of infantry, field artillery and cavalry units.
Components
300 die cut unit counters
Advanced combat results tables
One rules booklet
Specification cards for 88 classes of ships and forts
Complexity: high
Solitaire Suitability: high |